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Word Blur

Pakusane · 2024

Editing and playtesting, German edition

The original game Word Blur has been around for a while. All players are given a random assortment of magnetic tokens, each with a single word on them. You then draw a card that asks you to describe some sort of scenario or event using only your tokens. The results are usually quite funny. It’s a lightweight party game or filler. Given the premise, a version of the game in another language should be fairly easy to produce. Right? As it turned out, however, simply translating all the components and calling it a day was not the smartest way to approach this (you don't say). English is very versatile when it comes to switching over the roles words fulfil in a given syntax structure: ‘arm’, for example, can be a noun or a verb, just like that, no modification required. A classically trained translator’s brain, however, will already be trying to figure out which of the two it is: ‘der Arm’ or ‘bewaffnen’? So, make two tokens? Or choose one? Then you also have differences in meaning based on letter case: ‘Arm’ is a noun and refers to an appendage with a hand on its end, ‘arm’ is an adjective that means poor. As if that wasn’t enough of a headache, decisions about whether to include plural forms or conjugated verb forms arose, while efforts were also undertaken to use gender-inclusive German (where grammatical gender affects the spelling of almost everything). We managed to produce a workable edition of the tokens in the end. All in all, just reimplenting the game from scratch as a German edition would have made more sense, which is pretty much what we did with the scenario cards. History, common expressions, cultural heritage all factor in to whether a question would be considered relevant. Also, the German rulebook (which neither the translator nor me ever got to see or work on) apparently ended up being none too useful.

Word Blur

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